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Friday, 18 January 2013

Relic Of War

After playing Infectonator 2, I was extremely curious to try some more games made by Toge Productions. I came across Relic of War, which was released earlier this year and for some reason caught my fancy.
So I decided to give it a try and now six hours later I am trying to get you to play it if you haven’t already. The game shares graphic and interface similarities with Infectonator and that’s where it ends. Unlike the mindless action that makes the latter appealing, Relic of War is real time strategy game that has so many elements combined into it, you can keep playing this one for days.
Yes days, firstly because there are two campaign modes that you have to go through. You choose if you want to play the axis or the allied campaign, both have a connecting story line but offer different soldiers, weapons and even chics that brief you prior to your missions.
  • The objective in each level is to protect your head quarter from being destroyed, not uncommon among flash games but the way its laid out is quite refreshing. You unlock soldiers, support and skills with the medals you get for each mission you accomplish.
    The Soldiers upgrade with experience, the more you use them in a mission the more experience you get. Check out the video we made on how to upgrade your soldiers to the max level, it should help you progress through the harder levels. Support is extremely useful, so don’t under estimate it, you need medals to upgrade support levels and also do wonders with it by unlocking support skills. There’s a whole range of skills that you can check out in the screens or while you play the game.
    The game makes it easy with the help of auto move, where you don’t need to control the soldiers, but sometimes you need to manually move them to plan your strategy, this can be done by simply clicking the unit and using the commands provided. Relic of War is a massive game, that’s going to keep you entertained for a good amount of time. Time to gear up, and get to battle!

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